Sunday, March 18, 2012

Ship Fitting Explained (Part I)

Although there seems to be an endless array of modules available to you on the market, in truth you will only need a few of them to fit your ship. For the most part everything else is nothing more then clutter. Just try and think of it as white noise that's only purpose is to confuse you and make EVE look far more complicated then it really is. Eve, in actuality, is not very complex once you understand what is really happening. It does not matter what ship you fly, whether it is a Supercarrier Nyx or just a tiny little Frigate, you will always see the same UNIVERSAL low slots and mid slots.


This section of the blog is not simply a ship fitting library...
It is a true overview of how ALL ships in EVE are universally fitted.






Universal Lowslots:
Damage Control, Energized Adaptive Nano Membrane II and 1600MM Reinforced Tungsten Plates

Universal Midslots:
Microwarp Drive (of any size), Warp Disruptor II, X5 Prototype Engine Enervator and Capacitor Booster (of any size)

Universal Highslots:
Whatever weapons that your race uses.



Now, to give you a clear example of what I am talking about I will post a few random builds. These fits are very common PVP fits... they will be selected at random and they will belong to different races and different ship classes. You will note however that the modules used are exactly the same throughout, and the only thing that I am changing are the racial specific modules.


Hurricane Battlecruiser

[Hurricane, Classic Buffer Tank]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Warp Scrambler II
X5 Prototype Engine Enervator

220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Warrior II x1


Harbinger Battlecruiser

[Harbinger, Classic Buffer Tank]
Damage Control II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Medium Electrochemical Capacitor Booster I, Cap Booster 800

Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Valkyrie II x5


Myrmidon Battlecruiser

[Myrmidon, Classic Buffer Tank]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Warp Scrambler II
X5 Prototype Engine Enervator
Cap Recharger II

Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Warrior II x5
Hornet EC-300 x5
Vespa EC-600 x5



Armageddon Battleship

[Armageddon, Classic Remote Repair]
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Explosive Plating II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Prototype 100MN MicroWarpdrive I
Warp Disruptor II
Heavy Capacitor Booster II, Cap Booster 800

Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Dual Heavy Pulse Laser II, Imperial Navy Multifrequency L
Large 'Solace' Remote Bulwark Reconstruction

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Berserker II x5



Megathron Battleship

[Megathron, Classic Remote Repair]
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Explosive Plating II
Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Prototype 100MN MicroWarpdrive I
Warp Disruptor II
Warp Scrambler II
Heavy Capacitor Booster II, Cap Booster 800

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large 'Solace' Remote Bulwark Reconstruction

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Berserker II x5



Typhoon Battleship


[Typhoon, Classic Remote Repair]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Prototype 100MN MicroWarpdrive I
Fleeting Warp Disruptor I
Phased Weapon Navigation Array Generation Extron
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

'Arbalest' Siege Missile Launcher, Caldari Navy Nova Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Nova Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Nova Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Nova Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Nova Torpedo
Dual 425mm AutoCannon II, Barrage L
Dual 425mm AutoCannon II, Barrage L
Large 'Solace' Remote Bulwark Reconstruction

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Berserker II x5
Valkyrie II x5



You ALWAYS use the same mods
It is all about balancing the scale.





There is truly no mystery here... all of the lowslots and midslots are the same. The illusion of complexity only comes from modules of different sizes combined with race specific weapons. Plug these builds into EFT however, and you will find that they all have very similar Tank, Resists and DPS. So much so that you might as well be fitting the same ship. Huh


Your goal is to try an balance as much Tank, Resists and DPS as you can get into whatever ship that you are flying. If you add to much tank, then you start to lack DPS and that means that you will kill too slowly, where as if you add to much DPS you will lose to much tank and then you will die too quickly. See how that works? Ultimately a balanced fit always looks the same, no matter what you're flying.



When you cut out all of the white noise...
It Really Is Just That Simple Wink

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